Game Fact List:
- Genre: Action, Side-Scroller, Rogue-lite, Twin-Stick Shooter
- Platforms: Windows 7 or newer. Support for other operating systems may be added later on.
- System Requirements: 4GB RAM, 2.2Ghz Dual-Core CPU, OpenGL 3.3 compatible Graphics card w/ 512MB VRAM (subject to change)
- Online Multiplayer (Cooperative with up to 8 players, Versus with up to 64 players) and Singleplayer
- Gamemodes: Adventure (Rogue-lite), Captue The Flag, (Team) Deathmatch, Last Man Standing, Sandbox and more available as mods
- Planned Game Release: 2018
- Development started in June 2015
- Custom-tailored physics engine designed for multiplayer synchronization
- Game Engine: Custom game engine made from scratch, written in C# and made with portability in mind
- Graphics: Retro-esque graphics combined with modern 3D rendering techniques such as HDR, Bump Mapping, Dynamic Lighting and Lens Simulation
- Fully moddable with C# or any other .NET programming language
In Dusky Depths you control a small but powerful ship with which you try to survive in various game modes. At your arsenal are many deadly weapons and ship augmentations of which some are quite common while others are very rare. The use of those items is limited by your ship’s resources: energy and material. Energy regenerates constantly while material is finite and needs to be either found on the map or bought at shops. Carefully selecting your ship loadout for the resources that are available to you is vital in order to come out on top.
The goal of the main game mode, the rogue-lite adventure mode, is to find so called teleporter fragments. But watch out — enemies will try to stop you by either directly attacking you or by setting up cunning traps. Eventually, after having found all fragments, you’ll be able to build a teleporter with which you can progress to the next level — if you can defend the teleporter construction, that is. Setting up defenses such as turrets and walls is the key to successfully defending the construction site. However, even if you fail, every new run will allow you to unlock new ships and items.
The game features various worlds, each with different gameplay characteristics. In the rogue-lite adventure mode, maps are semi-randomly generated by procedurally pieceing hand-crafted map segments together. This diversifies the gameplay experience without sacrificing the detail that carefully hand-crafted maps offer. For player-versus-player gamemodes however, completely hand-crafted maps can also be created with the Tiled map editor.
A core mechanic of the game is the full destructability of terrain. This feature coupled with the fully featured physics simulation allows the player to create completely new paths or setup all sorts of map contraptions to their advantage.
The Development Team:
Bow Echo Games is a small team made out of two computer science students from Germany:
- Marian “Nitroxis” Ryt (@ntrxs), who works on engine programming, game programming and server administration.
- Robin-Sebastian “Rob” Köhler (@RedwoodRobbe), who works on game programming, game concept, game art design, music and webdesign.
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Last page update: 2017-11-25 19:05:00 +0000