Dev Blog 3 - We're Back
It’s been a looong time since our last blog post. What did we do in all that time? Quite a lot… But first we have to say that we are sorry for not updating our blog for so long. We...
Dev Blog 2 - Iuvua: Glaciers of the Dusky Depths
Hey everyone! It’s time for another dev blog post. We’ve also got a small info update regarding the beta that you can read at the bottom of this post. But first, we’ll list the major changes since the previous dev...
Dev Blog 1 - The First Month
It’s already been a month since we’ve revealed our game to the public! We’re really happy with all the positive resonance - as well as criticism - that we’ve gotten since then. We hope we’ll soon have the first beta...
Dynamically Modifiable Collision Map for Real-Time Games using Quadtrees
In Dusky Depths we made the map terrain completely destroyable — just like in many artillery games. This, however, posed us some unique challenges, since Dusky Depths is a fast-paced action game with much more complex maps compared to (turn-based)...
Dusky Depths is here!
Hey everyone! After more than 2 years in development, we’re proud to be able to show you the first gameplay scenes of Dusky Depths. But of course, we’re still far off from being finished. There’s still quite a lot of...
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